Tag Archives: Sp-P5 Final Project

Mysterious – Final Project

The final project was an interesting and fun project. My original idea was to make a video about art block, simply because I was in one! But I finally came up with an idea that I thought would match my interests in the creepy/mysterious aesthetic that I like going with for my projects. I knew I wanted to incorporate tarot cards and candles into my video, with some witch type of figure. I was thinking about recording myself doing an actual tarot reading by drawing the cards and laying them out and talking about them, but I didn’t think that would be “spooky” enough. My voice isn’t spooky in the slightest and I didn’t think I could pull that off. So instead I compiled footage of myself lighting candles and looking through the cards, some smoke, and some shots of crystals and other things. I then went on the search for some stock footage that would match my theme and I ended up finding some really interesting clips. I really wanted the moon to be in the video so I’m glad I could find a high-quality video clip of that. I knew I wasn’t going to be able to do that with my camera at all so that was definitely needed. I also found some really interesting clips of a witch-type figure at a bonfire, which I couldn’t do myself due to not knowing where exactly to light a fire like that and make it look interesting without causing a wildfire! Overall I really enjoyed editing the project because I learned a lot of new tricks with my program. I ended up snipping, copying, and reversing clips a lot to create the effects I did. During this, I learned a lot about video transitions and what types of transitions fit with the overall mood of the video. I hope everyone enjoys it or at least found it interesting to watch.

W21-P6 Gear Game

The theme of the Gear Game takes inspiration from the popular stereotypical side-scrollers throughout the decades, such as Super Mario Brothers, RedBall, and many other aspects of the MedtroidVania subgenre. It was made using unorthodox methods of animation (if you can even call it that). Five environments were drawn using tools exclusive to Algodoo—a physics engine intended to be used for education—and referenced from my mental map of the music, so that events on screen would be synced up with it. 

The interesting part about the production of this project was that I had to design a game and play-test it. Obstacles were fine-tuned to allow for manageable navigation and correctly timed on-screen events. Exploring the functions and scripting language of Algodoo was a true feat within itself as well, for the program is very old, and makeshift community tutorials date all the way back to 2006.

Once a scene is completed and thoroughly tested, I set the simulation speed to half and play through the course in real time. This allows for my screen-recording software to capture a smooth frame rate. The video recording is then saved to my desktop, and dragged into my editing software: Final Cut Pro X, where I speed up the footage to match the music.

Motivation for making this cartoon came from a desire to transition from the not-so-practical methods of practical effects in Stop Motion animation. For five years I have been repeating the cumbersome task of taking thousands of photos of meticulously placed physical objects, only to realize a mistake was made halfway through the process, forcing myself to redo everything. Computer animation, I have learned, is far more flexible when it comes to altering the world I am manipulating. If a mistake is made, all that needs to be done is to merely press the undo button, and it is repaired. Objects can be moved by the bulk, and most of all, the laws of physics don’t apply here! I can make things float, explode, or have the torque of a thousand Newton-metres, contained within a penny-sized gear if I wanted to.

Algodoo is not limitless. I have encountered my fair share of denied possibilities due to engine limitations. But it certainly has broadened the room for bigger imagination.

Oregon Snow Adventures with Moose!

When I got word that my mom had access to a drone for her camping trip, I knew I had to do something with it. I have always wanted to get my hands on some more professional looking footage, and I figured this would be the perfect chance to experiment with it. She’s wanted me to edit for her for a while now as well, so everything kind of just fell into place. 

My biggest challenge with this project was that I had no control at all of what footage came my way, since I couldn’t be there. I tried to give them a list of things that I wanted shot, however, I left a lot of room for creativity. I felt like this was a good idea at the time, but when they came back with actual hours of footage of just my dog playing fetch, I couldn’t do much with it. 

While I was editing, I decided to create a simple storyline with the footage I was given. I started with several establishing shots to set the scene and get a feel for the area that it was in. There were some beautiful scenery shots that I was given to work with, and they worked great as introductory shots. From there, I visually introduced my dog with a video transition, and from there, I focused on several shots of him playing fetch in the snow. I hoped to have a little more variety in my shots around there, but I didn’t have much to work with. From there, there were a few more shots of him playing in the snow, catching snowballs and chasing mice, but they were shot in a different location, so I used a dip to black to introduce the shot of my mom and my dog hiking to somewhere else in order to keep visual setting continuity. 

I think that given the footage that I had to work with, I think my project turned out great. I was hoping to edit a video documenting my dog’s adventures in the snow, and I really think I got what I was hoping for. Onto the next adventure!

Training, Puzzles & Fun with Bella

Bella and I had a lot of fun making this video. She didn’t mind doing extra takes or repeating from multiple angles.

It is amazing how much footage is needed for even small clips. I ended up getting several stronger migraines while trying to edit this. There are several areas I would like to explore more:
custom features
robust editing and frame manipulation like cropping
merging more custom text
creating music for specific clips
and teaching my dog more tricks!

  • custom features
  • robust editing and frame manipulation like cropping
  • merging more custom text
  • creating music for specific clips
  • and teaching my dog more tricks!

Thanks to Isabella “Bella” for being a willing participant.

Music: “Ein Lied
by Stefan Kartenberg

2021 – Licensed under
Creative Commons
Attribution Noncommercial (3.0)

The Monster Within

Its been such a long time since I used Premiere Pro. I started this project and finished within 24 hrs. I was so stumped on what to film. I love storytelling through cinematography, but I’ve never actually been good at writing or thinking of stories. Though I’m proud of myself for completing this assignment in 24 hours, there are so many things I would have done differently. (Spoilers Ahead) I don’t like the placement of the second to last shot in my film. I think its a nice shot, but it doesn’t set up/support the last shot. The beginning shot is too shaky and angled funky. I wish I had taken a few more shots of it to have backups. During the editing process, I realized I lost a lot of footage and/or it wasn’t organized. If I were to do this differently I would have spent more time planning in pre-production. Overall, this was such a fun project. I hope you all enjoy!

By: Taylor Powelson

P5 Image Editing

My project is introducing 4 out of 8 of my pets. I hope you enjoy the short video ( if it ever loads properly ) otherwise we’ll have to just watch it from the Adobe Premier Pro program (Pr). Pr can do so many things! I found so many things I really enjoyed with the program as well as many things I’d change if I could. This was my first experience using Premier Pro and the options on what is possible is pretty vast. It was good to have the audio project first! Some of the things I would change is to not have the adobe stock audios/visuals even available if you don’t have the additional subscription for them. However, I see the marketing aspect of it being useful. I thought the way you can export your video straight to YouTube or any other platform is the most convenient. For some reason, I struggled to get my file format to export from .prproj to anything else. I did try exporting you tube but it’s still at 0%. Looking forward to it uploading completely.

P5 Image Editing

I took a late night walk under the moon and took shots with my phone that I thought would work well together and looked cool. This was my first experience with Premiere Pro, I’ve never used it before but it was cool to try out, although not very user friendly. The song I used was not my own and I don’t have legal permission to use it, but I don’t see m,y video having potential to get popular in anyway and I don’t think I’ll get sued for using it, at the most maybe the video will be taken down which is fine by me as long as its graded first ?. I edited the shots so that they would be in tune with the music, some are a little bit off but altogether it flows well.

W21-P5 Classified Knowledge

What if you wanted to know whether Wyoming was actually real, but the Google search engine puts your life in jeopardy at a cost for the answers?

O_O

This lovely film was a rushed mess, but I still managed pull off a decent short, random, piece of stir-fry! The music portion of this project is by far the weakest aspect of the video. Although it’s present, I won’t be expecting full credit on that front. No hard feelings.

It’s just me, John Adair.

Here’s my video link!

I found this video creation project to be more than I had planned for. It is unpolished in many ways but a due date is a due date! I had more, smoother transitions in mind and I wish I’d planned for greater time allowance but being up in Portland over the weekend sapped more time than expected. Nevertheless, here it is in all its glory. Enjoy!

By John Adair