Category Archives: P4 Audio W15

IMA Audio project using Audacity

Due To Time Constraints and Tech Issues

“Beats Out the Other Fighters, Hands Down.”

Killer Instinct is one of those games that was a hit but many people just ignored it. It was a game that was well beyond its time. The graphics were over the top, as this is expected of Rare. Yes, Rare made this awesome game. This is the fighter that blows all other fighters out of the water. The controls were perfect, even though SNES fighters are usually awkward due to the L and R buttons instead of the Genesis’ 6 button spiffy pad. Let’s take a look, shall we?

Gameplay- 10
As Killer Instinct is a fighter, its main goal is to let you smash your opponents into little piles of dust and/or a pile of limbs. But it goes WAY beyond other games like Mortal Kombat and Street Fighter. Fortunately, there are six difficulties, meaning newcomers, veterans, and elitists all have a chance to enjoy this game. The beginning difficulties are easier, with slower enemy reactions and poorer AI. Pump up the difficulty and WHAM! Your opponents become lightning-fast and start dishing out combos like there’s no tomorrow. But the controls are where the game really shines like a golden plate of… gold. There are six attacks, where there are faster, less-damaging attacks, a medium attack, and a strong but slow attack. Now here’s the spiffy part. You can pull off combos by using special moves linked together, or by jumping and attacking, and, after landing, press a corresponding button to initiate the combo. Combos can be very damaging and are very important, so learn them. Master them. Pull off combos with 21 or more attacks linked together. Yeah, you can do it all. And don’t forget the fatalities. You can do all kinds of serious end moves to your enemies, including knocking them off building, which can be done with the help of combos.

Story- 8
The only reason this is an eight is not because there is no storyline, it’s just that it’s not heavily present (not at all, really) in the game. The manual has explanations for all characters, explaining their origins, why they are fighting, etc. There is also some background on the tournament in the manual, which actually is a pretty good tidbit of info.

Graphics/Sound- 10
Graphics- Wow. Just wow. Rare decided they wanted this game look heavily realistic, and they pulled it off. You can see the details of every character. You can see their movements almost down to the action of breathing. the backgrounds are also heavily detailed and will scroll along. Some have objects moving in them. Orchid’s rooftop arena show’s billboards in the back that have ads for Rare, Nintendo, and Killer Instinct itself. Good job Rare! Thanks for taking advantage of SNES’s processing power to its full capabilities.
Sound- Also wow, but not as much. I will say, however, that the sound effects are crisp and clear. You can hear the grunts, growls, metal clashing, heat flame effects, and many other awesome sounds. The music is also fairly good. The levels have music that you’ll actually enjoy listening to. The music also fits the tone of the level. If the level is Orchid’s rooftop in what looks like New York, it’s an upbeat city song. If it’s Sabrewolf’s science lab looking place, you can hear some nice creepy music that fits the werewolf theme. All in all, the sounds keep on rocking till they knock off your stocking. Or, yeah…

Replayability- 10
There are a ton of characters, all of which have special moves. In fact, most of the characters don’t even use standard moves. Some may use their tail instead of kicking, adding more strategy to the fray. Learning all the moves for each character will take a lot of time. I’ll bet that goal isn’t really attainable. Don’t forget all those difficulty modes. Have fun with them all. You can easily beat the game, but trying different characters and difficulty modes is most of the fun. The combos? Those WILL take a lot of time to master. That’s where I find the most replay. Figuring out how to damage your opponent (a friend for 2-player mode?) so badly that they won’t know what hit them.

Final- 10
Killer Instinct is the best fighter made for the SNES. It has more characters and special moves than any other game I’ve played. The graphics will blow your mind. The sounds are crisp, clear, and deserve to be commended for making me love the music. The story isn’t spectacular, but is worthy of a fighting game. Don’t forgot about those smooth controls, another great feature. Buy or rent? Renting isn’t really possible in 2004, but if it was, I’d still say buy. It’s very cheap (Got mine for $3). Buy this game. You won’t be disappointed. It’s an amazing game you can easily find at an amazingly low price. How could you not love this game?

borrowed from gamefaqs.com 

Due To Time Constraints and Tech Issues

“Beats Out the Other Fighters, Hands Down.”

Killer Instinct is one of those games that was a hit but many people just ignored it. It was a game that was well beyond its time. The graphics were over the top, as this is expected of Rare. Yes, Rare made this awesome game. This is the fighter that blows all other fighters out of the water. The controls were perfect, even though SNES fighters are usually awkward due to the L and R buttons instead of the Genesis’ 6 button spiffy pad. Let’s take a look, shall we?

Gameplay- 10
As Killer Instinct is a fighter, its main goal is to let you smash your opponents into little piles of dust and/or a pile of limbs. But it goes WAY beyond other games like Mortal Kombat and Street Fighter. Fortunately, there are six difficulties, meaning newcomers, veterans, and elitists all have a chance to enjoy this game. The beginning difficulties are easier, with slower enemy reactions and poorer AI. Pump up the difficulty and WHAM! Your opponents become lightning-fast and start dishing out combos like there’s no tomorrow. But the controls are where the game really shines like a golden plate of… gold. There are six attacks, where there are faster, less-damaging attacks, a medium attack, and a strong but slow attack. Now here’s the spiffy part. You can pull off combos by using special moves linked together, or by jumping and attacking, and, after landing, press a corresponding button to initiate the combo. Combos can be very damaging and are very important, so learn them. Master them. Pull off combos with 21 or more attacks linked together. Yeah, you can do it all. And don’t forget the fatalities. You can do all kinds of serious end moves to your enemies, including knocking them off building, which can be done with the help of combos.

Story- 8
The only reason this is an eight is not because there is no storyline, it’s just that it’s not heavily present (not at all, really) in the game. The manual has explanations for all characters, explaining their origins, why they are fighting, etc. There is also some background on the tournament in the manual, which actually is a pretty good tidbit of info.

Graphics/Sound- 10
Graphics- Wow. Just wow. Rare decided they wanted this game look heavily realistic, and they pulled it off. You can see the details of every character. You can see their movements almost down to the action of breathing. the backgrounds are also heavily detailed and will scroll along. Some have objects moving in them. Orchid’s rooftop arena show’s billboards in the back that have ads for Rare, Nintendo, and Killer Instinct itself. Good job Rare! Thanks for taking advantage of SNES’s processing power to its full capabilities.
Sound- Also wow, but not as much. I will say, however, that the sound effects are crisp and clear. You can hear the grunts, growls, metal clashing, heat flame effects, and many other awesome sounds. The music is also fairly good. The levels have music that you’ll actually enjoy listening to. The music also fits the tone of the level. If the level is Orchid’s rooftop in what looks like New York, it’s an upbeat city song. If it’s Sabrewolf’s science lab looking place, you can hear some nice creepy music that fits the werewolf theme. All in all, the sounds keep on rocking till they knock off your stocking. Or, yeah…

Replayability- 10
There are a ton of characters, all of which have special moves. In fact, most of the characters don’t even use standard moves. Some may use their tail instead of kicking, adding more strategy to the fray. Learning all the moves for each character will take a lot of time. I’ll bet that goal isn’t really attainable. Don’t forget all those difficulty modes. Have fun with them all. You can easily beat the game, but trying different characters and difficulty modes is most of the fun. The combos? Those WILL take a lot of time to master. That’s where I find the most replay. Figuring out how to damage your opponent (a friend for 2-player mode?) so badly that they won’t know what hit them.

Final- 10
Killer Instinct is the best fighter made for the SNES. It has more characters and special moves than any other game I’ve played. The graphics will blow your mind. The sounds are crisp, clear, and deserve to be commended for making me love the music. The story isn’t spectacular, but is worthy of a fighting game. Don’t forgot about those smooth controls, another great feature. Buy or rent? Renting isn’t really possible in 2004, but if it was, I’d still say buy. It’s very cheap (Got mine for $3). Buy this game. You won’t be disappointed. It’s an amazing game you can easily find at an amazingly low price. How could you not love this game?

borrowed from gamefaqs.com 

Adventure Awaits!

First of all, sorry for my less than enthusiastic announcing voice. I sure don’t have any intentions of becoming a narrator any time soon, LOL! Anyway, it took me a while to come up with an idea for this assignment. My brother and I went on a hike in the woods the other day, and we were both thinking of something that we could do for the assignment while we were there. He came up with the idea of doing his on a Bigfoot encounter, so we both got really absorbed in creating that scenario. It wasn’t until we got home later that day that I realized I still needed to come up with an idea for mine! So, I eventually decided that I would do some kind of advertisement or public announcement on the same area that we went hiking. I figured you should probably hear something about the area that might be a little more comforting than being eaten by Sasquatch! For any of you that aren’t familiar with it, the area we were in is most often referred to as the Bohemia Mining District or Bohemia Mines and is roughly 30 miles or so southeast of Cottage Grove. You might have also heard of the Bohemia Mining Days festival that takes place every July in Cottage Grove. It has, without a doubt, become my favorite area to explore. I’ve gone up in there for almost as long as I can remember! There’s so much to see and do! For anyone who’s interested I will post a couple links on here to sites with more info. on the area. Hope you enjoy the video!

http://en.wikipedia.org/wiki/Bohemia_Mountain

http://bohemiamineownersassociation.webs.com/history.htm

Rouges Gallery

In this project I chose to take a snap shot of a life that seems so far away, almost a lifetime ago. I tried to capture the feeling of a night out with your friends, and I hope in small way I was able to present it in such a way to make it seem at least interesting.

The overall story is true but it is not taken from one event. It chronicles perhaps not a year in of my life but more the place I felt I was in.  My need to escape and my need to push my own experience.

I think it all stems from something my mother told me, she said “No mater what make good stories.”

Breaking News about Myself

For this assignment, I decided to tell the story of my birth. The story of my poor mother trying to push my fat yet tiny body out of her is a family favorite and a definite conversation starter.

I didn’t just want to tell the story to a mic, so I decided to present it as a sort of “Breaking News” story. I wanted it to sound like you were listening to the News in the morning as a background noise then heard this story and started paying attention.

I had a lot of fun with this project and messing around with Audacity. At times it was frustrating as I didn’t quickly understand all of the functions, but after reading the manual I was fine. I used sound effects from freesounds.org and soundbible.com.

AR003002 2 AR003002

Here is a picture of me at one month. Just look at those cheeks and full fro that I’m rockin’.

Announcement!

Well, what i was trying to get out of this is an understanding on how to use Audacity, to have fun doing so, and to learn a new audio software so not only have I used Pro Tools….I have Audacity under my belt as well. The idea here was to create a Public Service Announcement about a subject my persona, The Malkavian Gamer, feels passionately about in this case it’s the rights of his fellow psychopaths at the local asylum…I tell you what I feel sorry for Mr.Resident Physician, but then again he really should know better than to mistreat his patients…..Ha ha ha. At any rate I had a lot of fun with this assignment and can’t wait for the next one! Excelsior!

Alans P4 audio

I chose to read lyrics from a song called Trillium.I helped write the song with the band Motae a few years ago. I felt that using some sort of poetry to go along with one of my digital paintings would have a nice effect. Having words to go along with an artist vision is always interesting and may give you more insight into what the artist may have been thinking during the process. I figured what better than to merge a landscape visual with some landscape inspired imagery. The song is about are relationship with nature, and how small we really are in the grand scheme of things. The picture I used is one of my personal digital paintings. Art and music are what move me through life and I feel combining the two is really a beautiful thing. I liked the simplicity of the audacity program, even for a technical failure such as myself it was fairly straightforward to navigate.

P4 Audio

To create this recording I fed Aesops “A Bald Knight” into a text to speech editor. From there I brought that file into Ableton Live. In Live I first applied Waves Rverb followed by Lives bit crusher. The signal was then sent into Waves Metaflange and H-Delay. The dry wet of the delay was modulated from 0 to 100% for the last word of the recording were the length of the reverb was also increased. I also applied some moderate time wapring throughout.

The Legend Is True!

The idea for this project came to me when my brother and I were up in the woods hiking the other day. I was trying to think of something I could incorporate the sounds of nature and being in the forest into to make some kind of story. And then it hit me! The area we were in has actually been the supposed area of Sasquatch sightings before. After I decided I wanted it to be about Bigfoot, I began thinking about how I could turn it into a story. I had originally just thought of having the entire thing be artificial sounds for Bigfoot walking through the forest but then I thought it would be more intense to have it be an encounter and then chase theme.

Basically the only audio I recorded was my own voice and my brothers voice. The background sounds (birds chirping, footsteps, and growls) I found from “freesound.org”. When all put together I thought it all blended and flowed pretty well.

Hope you guys enjoy!