Tag Archives: Sp-P5 Final Project

P6 Final Project.

The difficult parts came when I started to edit the video. I first put all the clips in Premiere and edited them how I wanted but realized that it the video came out to be 3 minutes and 11 seconds. So I started to shave off some parts there we are walking or standing and speed up the driving sequences. Another frustrating part was at the very beginning and very end. When we were filming the beginning, I kept on messing up my lines and we were spending too much time on that one scene so I decided that I would just try to fix it in post but the final edit doesn’t sound too good in my opinion. I also had to rush the very end too because of time constraints so it looks and sounds very rushed. I did have fun editing though, my favorite arts of the video are when I edited one audio track over different shots. All in all I think my video would have been much more smooth and overall better if I didn’t have the time limit but I’m glad I could make it work within the 3 minutes.

The final

Wow was this frustrating. Adobe decided that on the day this was due, I needed an older version of my project without a lot of major edits. After fighting with it for quite a while, I resorted to working with what I had, so while this isn’t what I had planned originally it all turn out alright.

I find myself humming a lot of sea shanties at work these days, and I blame the Assassins’ Creed franchise for that entirely, so I thought it would be fun to take what I’ve learned from Audacity and see if I could bring one of these to life. I chose the song “Leave her Johnny” because it is one of the more flowing songs in my rotation and I figured it would sound beautiful on my flute. While trying to looking up the original version of the song, I found many different versions each with their own slightly different lyrics. This made it difficult to come up with a sound place to credit, so what I ended up doing was taking different versus from different versions to make my own version that tries to show the overall story the song tells.

“Leave her Johnny” is a song whose origin isn’t known, but can be traced back to the Ireland area in the early 1900’s. This isn’t a break up song, but rather a song sailors would sing towards the end of the voyage as they where getting ready to leave the sea and/or boat. Some versions tell of terrible working conditions, some sing about the joys of leaving the sea for land, while some seem to be convincing Johnny to leave the ship because their journey is over.

Overall, I hope you feel the same sense of wonder and contentment I do when listening to this song.

Here are a couple of articles if you want to read about what little information we have about this song.

https://www.classical-music.com/features/articles/leave-her-johnny-lyrics/

https://secondhandsongs.com/work/134240/all#nav-entity

And here are other versions sung, if you would like to listen.

P6 – Final Video

I really struggled to think of something to do for this video. I also ended up just not all that excited to work on it. Some of the stuff that happens in the video, like the picture flying away, wasn’t planed but I decided to run with it anyway. The comments about the cat in the rug story are referring to an actual event that happened with my roommates when we where moving. They ended up transporting my cat via a rug without their knowledge. He is perfectly fine and was not harmed at all. Most all the talking done by me, except for the beginning video, was done as voice overs. I want to thank my roommate Eli for his help holding the camera for the one shot I needed of myself and for providing his voice.

~By Jazlin Sobel

Quinn Final Project

Ridic was the first to come up with the idea to make a skit about newscasters, and we wrote the entire script over the phone. Most of the production work naturally fell on ridic because he had better access to filming equipment and the relative complexity of his scenes. Because of this I did the majority of post production. During filming I created a news intro in blender and made Ridic’s background photo using the same file. Then I shot my scenes with help and equipment from ridic. After Ridic cleaned up the raw audio I put all of the clips together and added the music and effects to make the final product.

In the end, working with a partner taught me a lot about the actual process of filmmaking, how to work with a team, and how to complete a project you don’t have full control over.

Credits:
Police voice: Joshua Van Horn.
Please standby effect: https://www.youtube.com/watch?v=pG770qn8A9Q
Music: https://freesound.org/s/468213/

P6 – Final

My final is of a personal narration of an event in my life that was very emotional for me and caused me to become depressed. My parent’s divorce was something that was difficult for me to process and there was a lot to it that made me feel isolated and alone. I decided to shoot footage at my park across the street from the home I grew up in to get the feel of where I came from. It was a nice sunny day, so why not?

This wasn’t my original idea for my project, but with circumstances going on in my life, I chose to take a different approach at the project and do something more personal. Considering to this day I struggle from time to time coping with my emotions from my parents being separated, I thought maybe this would be a good chance to tell my story. Hopefully without judgment.

I had fun editing this project. I don’t think I’ve ever made a video edit that had very limited amount of video transition effects. The sudden jump cuts always made me feel uncomfortable, but in this project, it made me realize how normal and natural it actually feels. I did struggle to find the right sounds for my project, but the internet has everything, so of course I eventually found a solution.

This project is for sure a good way to end the term.

Credits:

Program – Adobe Premiere Pro

Sound Effects from: Pond 5, Freemusicarchive, Epidemicsound

Film and Produced by: Kristin Frost

Narrated by- Kristin Frost

– Kristin frost

P6-Final Project-Jabre Reyes

You’ll notice right away that this video is NOT shots taken of the outdoors. COVID was spreading around in my family, so I didn’t have a lot of chances to leave my room at decent times during the day, and I originally wanted to film some really cool VR shots with my friends and I- but the footage ultimately got corrupted and unusable. I then decided to film a game that I put most of my time into every day, which is called Final Fantasy XIV (14). I wanted to show off all of my favorite areas inside the game- I’m a very huge fan of 3d modelling, and despite the fact that the game tries it’s best to be optimized overall, the design of it manages to be aesthetically pleasing and has a lot of care put into each area- and I wished to show that in this video. I treated this similar to my aquarium video- filming things I found interesting and pleasing. It’s like going on a hike and taking pictures of places, but instead it’s all just in a game.

Final Fantasy XIV is a MMO (Massively Multiplayer Online videogame). You can party up with your friends, explore the open world, fight off monsters, and participate in the incredibly rich story the game offers to all it’s players. It’s genuinely a very comforting game for myself, and helps me connect with other people in a meaningful and friendly way. It’s basically like an interactable book or movie.

The software I used to record my desktop is called OBS. It was challenging to take most of these shots because I had to position my mouse in a way where the cursor wasn’t visible while also retaining the angle I wanted. There’s an in-game camera that I’m able to manipulate manually, but the characters were “locked” in place and couldn’t move through the environment whenever I would use said camera. There was also a lot of delay between when I would tell my friend to walk/run, and when his character would ACTUALLY walk/run due to server issues- but we solved this by just having him run outright in a specific direction while I played catch up at the right time.

For every new area, I had to physically move there in-game and move my camera into place, hoping not to bump against any walls or have any unwanted animals or objects somehow get into frame. I have a lot of raw footage of things just getting in the way, or even strangers just doing silly things in the background of the shots I took. I genuinely wouldn’t say that it was better OR worse than filming in real life- I had almost the same problems someone would have doing this somewhere outside with a real camera alongside some negative and more positive quirks that are specific to this game.

For my editing process, I actually wanted to try to make seamless transitions from area to area. My original plan was to mask in and out objects to create this transition, but I could only pull off ONE proper masking sequence before realizing it was WAY too time consuming and stressful. Instead, so I used a repeating animation to do these transitions more smoothly. I learned a lot more about the editing software I usually use, and am happy to say that I will be using what I learned a lot more in the future.

If you’re curious, this was actually heavily inspired by This video. I heavily recommend watching it if you’d like to see more zones and areas and see just how involved the community is.

CREDITS:


Song: “Looking Up” prod. jody & kingtheta

Copyright (C) SQUARE ENIX CO., LTD. All Rights Reserved.

P6-Final Project-Ridic Ferrand

By Ridic Ferrand

At first when my classmates started suggesting that Quinn and I worked together I thought it was just a fun little joke that would never come to fruition. Several weeks later and here I am staring at the final product of our hard work together. It’s been a pleasure working with Quinn and I’m glad I followed through with the idea.

Going into the project it took us a while to come up with an idea to begin with. Would we do a good cop bad cop? Would we do an angel and devil on the shoulder? Or perhaps an Ace Attorney style conflict between two lawyers? Luckily we came to the idea of playing news anchors which worked out rather well as all of the other ideas would have required at least one other person as this really just required the two of us and a little bit of voice work from my dad.

As far as filming went, my side of it required me to set up a make shift studio in my house having to move around tons of furniture to get as close to a news anchor look as possible. Also perhaps using green tie with green screen was not the brightest idea, but at least it was dark enough to not be too noticeable. Being on my own to film my part lead to quite a lot of procrastination and turned what should have been a 10 minute shoot into 2 hours wasted.

Quinn’s side of it had us both on location at the Valley River mall using my camera and was over a lot quicker than I expected as having someone else with me kept me on track to not mess around and work on getting the shooting done as soon as possible.

When editing, I worked on getting the green screen effect to work on my clips and getting the effect of the camera falling over to look right, as I had to do it on my own being I didn’t have an extra hand to tip over requiring a lot of overhaul in post. After that, I trimmed my excessive amount of footage to a couple takes and sent them over to Quinn for him to decide which ones to use before putting it all together into the final project us, hence why it is on his channel and not mine.

It’s been a pleasure working with you, Quinn. Here’s too hoping we have future classes together.

Credits:
Police voice: Joshua Van Horn (my dad)
Please standby effect: https://www.youtube.com/watch?v=pG770qn8A9Q
Music: https://freesound.org/s/468213/

P6 – Final Project

I decided I wanted to push myself and do a short 2D animation. I wasn’t sure if it was possible to do in such a short time by myself, so I spent three hours doing a quick animatic of the entire sequence to gauge the amount of work. In hindsight, the animatic masked how much work this would really take. In the end, the animation is stiff and messy, and the composition and flow of shots were done on the fly to allow more drawing time.

The end result is something I can see the flaws in, yet I hold pride in being able to complete something of this nature by myself when I had little experience in making videos or lengthy animation.

Software used:

Adobe Photoshop (Windows) – animation and graphic design

Adobe Premiere (Windows) – video, audio compilation and video effects

Procreate (iOS) – bulk of character animation

-Jennifer Howard