Author Archives: jennalay

Moonlit Night- IMA P6

What do I say about this project? It was fun to work on despite the stressful time constraints and I found myself really attached to the characters and wanting to flesh out their stories more. Gosh golly I wanted more time than three minutes but that’s ok. Honestly #1 Dad is my fave thing.

When Derek asked me to help him on this assignment I wasn’t sure what to think since usually I’m the one having to ‘spearhead’ project ideas. But when I read his story outline that this video was based on, I really liked it. Francis and Mizuki have a cute story that will be great once it’s fleshed out more. I liked the drawings Derek did and wish I had only done more justice to them in clean up (line art takes so long like wowy). But you bet your boopy that I got really quick at slapping out frames in photoshop by the end of this. Heck yeah.

In this video we went back and forth on the idea of it being like a trailer for the comic or just a summary of the story. We went with the later and even though we omitted Mizuki’s suicidal episode, I hope you still get an idea of their relationship. I like the idea of having two people care for each other whether they end up romantically together or not. I know what it’s like spending time with very important people and knowing it’s all on borrowed time.

Thanks Derek for letting me help with your children on this project. The whole group effort was a relief and really fun, thanks for the motivation when I wanted to die. We did it ᕙ(⇀‸↼‶)ᕗ (Psssst if you want to redo this for the spring art show I’m up for helping out).

This project gave me a few ideas for some things I know I want to get done for the spring show. I guess expect an animatic/comic for the Jade Project.

Professional Practices- Behind ParaNorman

Normally I don’t get out much on Halloween, but this year was quite different. I showed up at the Hult Center at noon, nervously clinging to some fellow LCC students. Jan Halvorsen had been kind enough to recommend some students to meet Georgina Hayns in person. I admit, that I was nervous because I wasn’t savvy on LAIKA. But I was so excited to have this opportunity to meet such a talented professional.

But wait, hold on. What is LAIKA you ask? It’s a stop-motion animation studio that’s in our back yard- they’re based in Portland, Oregon. Movies like Coraline and ParaNorman are in their filmography.

Georgina is the lead puppet fabricator and a creative supervisor for LAIKA, making the original armatures of characters like Coraline, Norman, and the Judge just to name a few. When we were finally ushered into the backstage to Georgina’s room, imagine practically everyone’s surprise when a young man has a camera- this is being filmed?! Everyone was visibly stressed. Artists are usually the introverted types, so understandably the camera’s presence was received with a few bitter mutters. But when Georgina walked into the room, it wasn’t so bad.

See, Georgina is one of those people who you can just tell is genuinely nice. Even with all of her success, there’s not a trace og ego to be found. When she sat down she greeted us and began with pretty much her life story. This was my favorite part of the whole thing, Hayns is so relatable to me. She grew up in England and was into all kinds of art, sewing, painting, doll making, drawing, among other hobbies. By the time she needed to go to college she didn’t really know what she wanted to do because she loved it all. So she went through a general arts program and by the time she needed to transfer to another school she needed to make a decision fast. She suggested doll making since it included multiple aspects of the art she enjoyed. Her advisors openly scoffed at her over this.

Dolls?” they had asked, “You’re too talented to make dolls for a living. Get serious.” But Georgina had been serious, and now she was flustered. So she went home and was determined to do what she wanted despite the nay-sayers. Then she had an idea: puppets.

That’s a great idea!” her advisors determined with the not so different idea. They told her there were many forms of puppetry she could study. However, such a niche art form didn’t really have any programs dedicated towards it. This is were I really find Georgina’s story so relatable, because she really wants to do an art form that was (at the time) totally valid in industries, but new enough to have no programs dedicated towards it.

She looked around at schools and found a graduate with a wonderful final in puppetry and quickly enrolled into the university. But when she got there, she found that no programs were focused on puppetry. That one student had simply made the final on their own out of self interest. So now Georgina had to knuckle down and make things work for her personal pursuit.

She graduated and worked with studios who produced stop-motion commercials and British television shows like Bob the Builder. She even had the opportunity to travel to America and see the set for Tim Burton’s ‘Nightmare Before Christmas.’ Georgina said she remembered thinking how crazy would it have been to work with a man like Tim Burton someday. Oh, just you wait Georgina.

Her studio had helped a little with the making of Burton’s ‘Mars Attacks!’ But when the phone rang and it was none other than Tim asking for help on his next film, ‘The Corpse Bride’, it was an opportunity of a lifetime. So she came to America and after working with Burton, found the studio that would become LAIKA. After working on Coraline, she’s been with LAIKA ever since.

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I love how Georgina pursued her dream art even though the going was unclear for most of her journey. It’s really inspiring to me and Georgina was so humble about her work and accomplishments. Through out the whole thing she even repeated that she’s just another person like the rest of us.

After her abridged life story, she told us about the painstaking about of time and effort that goes into making stop-motion films. Here are a few videos that showcase some of the work with a focus on the puppet side of things. (Georgina’s in the third video!)

https://www.youtube.com/watch?v=CGnBT0J5jCs

https://www.youtube.com/watch?v=JJNK_VGOPss

https://www.youtube.com/watch?v=4INaV43NKjg

She then talked about how LAIKA was the first studio to fully use 3D printing to animate. All of the faces were 3D printed which saved a lot of time and money. In fact LAIKA is so in on 3D printing that when the military gets new advances in their printers, they call up LAIKA and let them know. In return LAIKA really pushed the idea of 3D printers to the public and has no small role in the fact that 3D printers are so mainstream now. LAIKA has an entire warehouse room dedicated towards their thousands of character faces, and hired a librarian who simply keeps track of them all through meticulous cataloging.

After the speech part was mostly over she asked each guest what they wanted to do in art. Mostly animators where there, and she was kind enough to look at students’ portfolios and have some one-on-one time before the movie screening started. I thoroughly enjoyed ParaNorman and it was fun to see it on Halloween. After the whole thing was over Georgina even stayed to answer more questions in the hall. It was so personal and I could see how everyone around me (but also including me), were eating it up. She’s such a nice lady, I can’t stress that point enough.

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P5 Image Editing

Well, in this video I really wanted to talk about character creation. It’s what I want to do so I figured 5 tips for character creation was appropriate. I couldn’t really make a finished picture with how much time I had (plus research took a while- I’d never drawn armor before) but then again, concept art is supposed to be rough and quick until you get an idea to run with. I used a generic knight of the Order for my personal Jade Project series. The Order formed when five Paladins were exiled from their affiliation with the peacekeepers. Those five exiles formed the Hand, the leaders of the new Order who consist of Mundane non magic users. They enhance their abilities with technology to keep up with the Arcane people who dominate the land, and hunt them down. There’s some backstory, I promise it’s cooler than it sounds. I’m for sure going to change the design on this guy later…

Yes, I went 8 seconds over the limit. But I had so many things to say give me a break. I had to cut out an entire minute of other information already. These are just really basic tips that I hardly talk about, each point alone deserves much more elaboration. I tried Premier but I learn software very slowly, so I went back to After Effects for this video. My computer quit on me a few times while using the screen capture software, that was annoying but it worked in the end.

By far the most time consuming thing was syncing up the different screen capture clips and messing with making them sped up. Also opacity.

I can say that I’m pretty happy with how the video came out, dismal voice work and all. 5 was an interesting prompt and as usual, the first thing that came to mind was character creation.

Better Late than Never

Hey kids. Guess who finally decided to turn in an Audio assignment? This loser (after lots of unnecessary worry and nightmares about people hearing my voice recorded.) Ok so let’s get this out of the way first: wowzer I am NOT a voice actor. Fun factoid I was awake in the dead of night recording the voices for this and it took hours of retakes because my voice was cracking while I blushed furiously at how embarrassing this is for me. But I guess I pushed through it.

Follow Yinora the incompetent Guardian who has been separated from her Fireteam on the Dreadnought. She’s walking through a dark maze of thrall breeding grounds and I tried to pick ambient sounds that would help the listener visualize what was going on. Her voice sounds that way on purpose because I was trying to emulate the muffled echo of helmet comm systems but uh- it was hard. Lots of Low Pass and Amplify with an Echoing sprinkle. All sounds besides my voice were found on freesound.org. I wish I had put more time into this project but my huge anxiety towards voice work was a problem. Some sounds were very loud and others were soft so I really tried to level them out into something decent to listen to. The one thing I’m sorta happy with is Orin’s A.I. voice effects, not his voice itself. Kinda corny but it was fun to script out the situation Yinora got in.

Noah’s Wisdom

Noah’s Art

http://www.noahbradley.com/blog/

Screen Shot 2015-10-20 at 10.14.29 AM

If you know me at all, it’s no secret that I love Noah Bradley. No, you don’t understand. I. Love. Noah Bradley. This is one guy who I feel like spouts nothing but gold. Mostly it’s because he only wants to say things that are important, the rest is just fluff that wastes time and distracts from getting work done. He says it how it is, and is a wonderful teacher to anyone who wants to get into the concept/illustration field. Noah’s a gem.

This is reflected in his blog (along with his other sites) setup: simple, and straight to the point. Not to say he isn’t artistic with the site’s aesthetics, because frankly simplicity is always attractive. Noah uses WordPress for his blog and portfolio site. He’s been through quite the journey in his endeavor to become the professional he is today and he has a lot to share with the artistic community. He posts product reviews, resource (books, sites, etc.) recommendations, professional tips, and motivational advice.

His blog is very easy to navigate through, nothing distracting in the interface. His latest post was a tablet monitor review that is a cheaper alternative to the common Cintiq… something I will look into. His post titled ‘I Hate Your Portfolio’ got right into what your portfolio should look like if you want to be hired. His bullet-point list is super easy to follow and he expands briefly on each topic. If you click the link at the top to his portfolio, you can find his free stock images as well as a link to his Gumroad site. There he offers video tutorials, brushpacks, master studies, and best of all, The Art of Freelancing. TAoF is a 5 hour long lecture that gives a pretty complete insight into how Noah broke into the industry. Noah’s blog is a great resource for anyone who wants to become (or already is!) a concept artist.

Noah’s Wisdom

Noah’s Art

http://www.noahbradley.com/blog/

Screen Shot 2015-10-20 at 10.14.29 AM

If you know me at all, it’s no secret that I love Noah Bradley. No, you don’t understand. I. Love. Noah Bradley. This is one guy who I feel like spouts nothing but gold. Mostly it’s because he only wants to say things that are important, the rest is just fluff that wastes time and distracts from getting work done. He says it how it is, and is a wonderful teacher to anyone who wants to get into the concept/illustration field. Noah’s a gem.

This is reflected in his blog (along with his other sites) setup: simple, and straight to the point. Not to say he isn’t artistic with the site’s aesthetics, because frankly simplicity is always attractive. Noah uses WordPress for his blog and portfolio site. He’s been through quite the journey in his endeavor to become the professional he is today and he has a lot to share with the artistic community. He posts product reviews, resource (books, sites, etc.) recommendations, professional tips, and motivational advice.

His blog is very easy to navigate through, nothing distracting in the interface. His latest post was a tablet monitor review that is a cheaper alternative to the common Cintiq… something I will look into. His post titled ‘I Hate Your Portfolio’ got right into what your portfolio should look like if you want to be hired. His bullet-point list is super easy to follow and he expands briefly on each topic. If you click the link at the top to his portfolio, you can find his free stock images as well as a link to his Gumroad site. There he offers video tutorials, brushpacks, master studies, and best of all, The Art of Freelancing. TAoF is a 5 hour long lecture that gives a pretty complete insight into how Noah broke into the industry. Noah’s blog is a great resource for anyone who wants to become (or already is!) a concept artist.

An Owl’s Guide to LCC

Jenna here, and here are some places Media Arts students should know around the campus.

IMG_3772

Here we have the Media Creation Lab.

IMG_3767

Get used to the Blue Cyc Wall, you’ll see it a lot.

IMG_3766

The cool place where all of us poor art students get to use rad gear.

IMG_3777

Some fellow birds on display in the Art Gallery.

IMG_3775

Not sure what the Art-O-Mat is, but it’s neat.

IMG_3774

Need help? The Reference desk in the Library is here for you.

IMG_3770

You’ll find this sculpture outside the Health & Wellness building.

IMG_3799

Got some big cheeses taking residence in here.

IMG_3778

New Center for Student Engagement.

IMG_3783

Christina is a very nice lady, just saying.

IMG_3768

Indie Lab is like a second home.

(Shameless promotion, come see us on Fridays 1:00-3:00 P.M. for open digital drawing sessions!)

IMG_3771

Students First building, see people about financial things.

IMG_3779

When will this construction end…

IMG_3832

Room 113 is like a “Home Room” for students in Media Arts. So fancy.

An Owl’s Guide to LCC

Jenna here, and here are some places Media Arts students should know around the campus.

IMG_3772

Here we have the Media Creation Lab.

IMG_3767

Get used to the Blue Cyc Wall, you’ll see it a lot.

IMG_3766

The cool place where all of us poor art students get to use rad gear.

IMG_3777

Some fellow birds on display in the Art Gallery.

IMG_3775

Not sure what the Art-O-Mat is, but it’s neat.

IMG_3774

Need help? The Reference desk in the Library is here for you.

IMG_3770

You’ll find this sculpture outside the Health & Wellness building.

IMG_3799

Got some big cheeses taking residence in here.

IMG_3778

New Center for Student Engagement.

IMG_3783

Christina is a very nice lady, just saying.

IMG_3768

Indie Lab is like a second home.

(Shameless promotion, come see us on Fridays 1:00-3:00 P.M. for open digital drawing sessions!)

IMG_3771

Students First building, see people about financial things.

IMG_3779

When will this construction end…

IMG_3832

Room 113 is like a “Home Room” for students in Media Arts. So fancy.

About Owl

My name is Jenna Lay and I’m now in the Multimedia Design program at LCC. I started out in the Graphic Design program and quickly found out that it really, really wasn’t my cup of tea. I learned a lot and wouldn’t do it over any different though. I go by Friend Owl online (long story, we’ll leave it as a childhood nickname) but you can just call me Jenna. Or Owl I guess if you really wanted to.

I chose Multimedia Design because I want to be a concept artist, especially in character or environment design. Video games, movies, books, and TV shows have always been very important to me. I don’t play, watch, and read just to pass time. I invest myself into these forms of media to experience a story, grow attached to the characters, and maybe learn something from what the creator has to say. Everyone has their own voice and stories to tell. The Last of Us is a perfect example of why telling stories through media is to be taken seriously. That game impacted me in many ways. The way Ellie and Joel go through the story and interact while trying to survive, facing their own demons, and grow to love each other in a father/daughter relationship while still maintaining good game play mechanics is something to really admire. Naughty Dog did a great job writing those characters and creating a beautifully realistic world for that apocalypse to take place. Word on the street is that The Last of Us is now getting a movie adaptation. All I can say is, I hope they do the game justice.

In my spare time I work on personal projects which range from comics to animation scripts and character designs. I also play video games, read, cosplay, and write fanfiction. My current focuses are my Destiny fan motion comic, and more importantly, working on an original story (comic??) idea. Until a title can be found we’ll call it the Jade Project. I’m fleshing out characters and the world they inhabit slowly. JP has a cast of 34 named characters and could easily double. Pushing myself past the anxiety and fear of no one enjoying or taking these stories seriously is tough but my time here at LCC has done wonders for my confidence.

About Owl

My name is Jenna Lay and I’m now in the Multimedia Design program at LCC. I started out in the Graphic Design program and quickly found out that it really, really wasn’t my cup of tea. I learned a lot and wouldn’t do it over any different though. I go by Friend Owl online (long story, we’ll leave it as a childhood nickname) but you can just call me Jenna. Or Owl I guess if you really wanted to.

I chose Multimedia Design because I want to be a concept artist, especially in character or environment design. Video games, movies, books, and TV shows have always been very important to me. I don’t play, watch, and read just to pass time. I invest myself into these forms of media to experience a story, grow attached to the characters, and maybe learn something from what the creator has to say. Everyone has their own voice and stories to tell. The Last of Us is a perfect example of why telling stories through media is to be taken seriously. That game impacted me in many ways. The way Ellie and Joel go through the story and interact while trying to survive, facing their own demons, and grow to love each other in a father/daughter relationship while still maintaining good game play mechanics is something to really admire. Naughty Dog did a great job writing those characters and creating a beautifully realistic world for that apocalypse to take place. Word on the street is that The Last of Us is now getting a movie adaptation. All I can say is, I hope they do the game justice.

In my spare time I work on personal projects which range from comics to animation scripts and character designs. I also play video games, read, cosplay, and write fanfiction. My current focuses are my Destiny fan motion comic, and more importantly, working on an original story (comic??) idea. Until a title can be found we’ll call it the Jade Project. I’m fleshing out characters and the world they inhabit slowly. JP has a cast of 34 named characters and could easily double. Pushing myself past the anxiety and fear of no one enjoying or taking these stories seriously is tough but my time here at LCC has done wonders for my confidence.