For this I wanted to capture a very dramatic action sequence with a rustic character. I had originally played a shoot to film it all live, but sadly that wasn’t able to go through. Even though it didn’t go as planned I settled on animating. I’m already a little familiar with animation programs, and I draw almost everyday. So not only was it easier for me, but the whole process was a lot of fun. Once I got my story idea settled everything went so smoothly and well. It’s almost perfect. I might take some free time and work on it on my own since I had so much fun with it. The story is super cliche and over done but it fits and with a lot of fleshed out drama I can bring out some comedy aspect to it. Which is was I was going for.
For my professional practice I went to an open talk with the audio/sound designer of Pipeworks Studio, a video game company here in town. For me I’m really interested in sound design and possibly music production, so going to this event really helped me. At the beginning of the speech he talk about his position in the company, how he’s helpful, and what it means to be a sound designer. He then showed us a project he had worked on and did all the audio and music for. The project was a game called Prominence Poker. It’s a third person poker game with different settings and characters to play with. He showed us the gameplay and explained how he went about getting some of the sounds we heard. Then he went into the project files and demonstrated how it was all made. He took apart the game’s audio files, explained the different techniques used to make the sounds, and showed off the different audio programs he uses. He first showed us Sound Forge which is the main audio tool he uses to set up is sounds, and timestamps for the programmers of the game. He had some other programs he uses for various things such as adjusting specific audio files, or recorder music for the games. Other programs he showed us were Pro Tools, Bfxr, and editing software like Audacity.
He then got into his process of how he goes about making sound for a game. Whether it’s recording different sound effect or having spare audio sound effects from spare games. He explained how he went into a dry cleaner and recorded someone’s wash from start to finish. In Sound Forge he was able to set it up to where it changes between sections at random and has rests so that it’s not non stop. He had gone into a casino with hidden mics and recorded his surrounding so that he could implement background noise into the game. He also was saying how some sounds are so simple, you don’t really need to record everything yourself. So he pulls from a library of sounds he’s collected a to help him be fast at setting up the sounds effect in the game and with his editing. He got into Pro Tools afterwards and showed us the music side of the design where he sets up simple tracks and loops for the game’s menus and gameplay. Seeing the inside work of how game sound is set up by someone who does it professionally was really helpful and open me up to something I might be interesting in doing. I really enjoy the editing side of things and sound design or music production is what I’m leaning towards. He finished off by asking for questions and talking to a handful of us individually. I went up and asked him a few questions about an event he had mentioned before starting. The whole speech was really interesting to listen to, and although it was a bit unprepared at the beginning. Once he got into the programs and sound design it was really clear.
I’ve always been really big on music and have made a few songs myself. Me and my friend Juan like to make songs making fun of each other so I saw thins project as the perfect opportunity to do something I already have fun doing and get my work done. Even though I put the project off till last minute I’m very surprised with how it turned out. The quality of the song it’s self is a lot better than expected. The rap was very last minute but really worth it. I’m glad it turned out the way it did, makes it a lot more funny and enjoyable. Even if I’m extremely tired from staying up till 5am the night before.
I chose this site because I’m interested in game design.I found the interviews on it very helpful and interesting. the site also has instructions and examples on times of game design. This site offers plenty of good resources such as video tutorials, podcasts with private interviews, and my personal favorite the writings that shows how to’s or examples. The organization of the site is very clean and laid out really well. All the information it gives is definitely done on a professional level, and it clearly states everything it’s trying to say. You can tell the guy running the blog cares about it and wants to show his knowledge. You can read on his about page that he has a lot of experience being that he’s work for multiple gaming companies and designed large titles such as Spore, Civ 3, and Dragon Age.
1. The Equipment Checkout Counter
2. The Blue Cyc Wall’s Door
3. Center for Student Engagement
4. The Main Art Gallery
5. The Art-O-Mat
6. The Reference Counter
7. Health & Wellness building
8. Ingram’s Office
9. Media Creation Lab
10. Judy Gate’s Office
11. Teresa’s Office
12. Building One’s Flags
13. A Portion of Lane
My name’s Daegan Zane Cornelius, I’m 20 years old and I moved here about a year ago now from Costa Rica. I’m currently studying multimedia design here at lane. I have experience a bit of experience in multimedia, A while back I worked self-employed as a web programer alongside my mom. As well as a graphic design artist and a video editor for local businesses. I would like to make music in the future or work in audio production. I do a lot of that on my free time, such as playing music or working with programs. What I usually do for fun is play games, mostly older ones. I also love going to the theater and the arcade, I use to skate and am trying to get back into it. I play guitar, the ocarina, somewhat piano, and I can do one beat on the drums. Music is my main hobby and plan on growing my cd/vinyl collection once I’m able to. When I finish my media arts program I’ll work for anything I can get until enough money to get my masters in audio production.